[FF14 Gil]Crafting and Gathering Dependency in Final Fantasy

The crafting and gathering game for FFXIV appears to be a deep, intertwined economic system with built in dependencies. ? Dependency simply means that one profession relies heavily upon another profession. ?In other words, one of the professions provides access to a good that is needed by one of the other professions. ?An example of this is the mining profession’s ability to generate ore and the subsequent blacksmith, armorer and goldsmith need for ore to produce ingots, rivets and other ore-based materials.We have a great mass of FF14 Gil in stock.welcome to visit goldvk.com.

In this system, the three gathering professions provide raw materials to the eight crafting professions. ? In practice, though, there are four sources of raw materials in FFXIV. ?Three of these are associated with Disciples of the Land professions (botany, fishing, and mining) while the final source comes from creatures (animal hides, meat, etc.). ?Some of these materials are used in early stage synthesis recipes to produce intermediate resources like lumber and ingots. ?Other raw materials, such as crow’s feathers, are used as components in recipes that create final products that are in turn equipped and used by adventuring classes or crafting/gathering professions.

Similarly several crafting professions produce an intermediate good. ?This intermediate good becomes an input in final product recipes. ?Typically these intermediate goods are needed by the profession that made them, but frequently other professions rely on that intermediate good as well. ?For example, a number of armorer recipes require a mix of iron ingots and brass ingots. ?While the armorer can make his or her own iron ingots, he or she would need to find (or become) a goodsmith to fulfill the brass ingot need.Goldvk.com supply cheap FF14 Gil with fast delivery and safe trade.

f2625100406 — Fri Nov 01, 2013 8:35 am


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